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3ds Max Tech Rigging Floor Tile

Chrismartinartist
polycounter lvl 3
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Chrismartinartist polycounter lvl 3
Hello,

I'm attempting a small project and was wondering about setting up a convenient tool/rig for adding variation to a model.

This is the low poly (981 polys) with the Normal Map of my Mudbox sculpt. By selecting the tops of each stone and changing the height and/or making them uneven with some rotation I can get the variation in the four to the right. What I'd like to do is set up a rig to make it simpler to add the variation, I'm not sure what the best approach to this would be or if it is even possible, with the various methods I know of. I thought at first having point helpers above each stone, or a couple that controlled multiple stones, I was also wondering if the Data Channel modifier can tackle this - I've never used it but seen examples of it moving things.

Ideally I'd be able to randomise selection sets of the tops of the stone, randomise the height within a min/max, randomise some rotation within a min/max. Would trying to figure out a script be the better option?

Any help appreciated, thank you.

Edit: I'm in 3ds Max 2019

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