i have a little bit problem that i think is easy to fix it but i can't after several tests
I tried smoothing 45º and smothing groups from UV shells. Doing that, this error is fixed BUT the edgers are strong and i have the other problem that to fix it, you need to smooth them, but doing that i have the first problem.. so.. i don't know how to fix
You are apparently trying to "bake".. but from what? we don't know. But assuming the high poly has good shading, there is no reason why baking a normal map to that geo and UV couldn't go a long way to compensate for that type of smooth shading looking ugly.
Addionally, I would be worried about how the model is triangulated, it looks to me that you didn't triangulate it before exporting it, and the triangulation isn't ideal.
Bakes fine on my end with some fixes. I gave your low poly some more sensible hard edges/smoothing group adjustments, and made sure the UV's are split accordingly. I'd advise to adjust your highpoly to have much much much softer edges han what would be deemed as "realistic". This is just to get much more readability and information in your highpoly bake. Here's your fixed mesh back
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Yeah, i didn't export it triangulated, maybe doing that the error could be fixed, right?
I think i need to change the retopology of the object
I gonna send you the blade part, that is only that where i have problems.
https://drive.google.com/file/d/1_K66CCs1IFUSeRarGyb9dO8sIk_bVO0h/view?usp=sharing
The LP is with Smooth modifier like you can check.
I have tried with 45º smooth edges and adding hard edges but this error appear
So, i don't know how to fix this bake .
I think the solution is easy but i can't get it
Thanks Kanni
https://drive.google.com/file/d/1g7Ms5Dbx5UfdUkpO1MP9VxTJNp7VlIMc/view?usp=sharing
Got it the advice that you gave me