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3D Prop Artist - Portfolio review

polycounter lvl 6
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GTARandom polycounter lvl 6
I wish to have my portfolio reviewed and advised, critiqued on what could be done to help me find work and finally get some paid gigs with this. it has already been a long trip so telling me again I'm only starting would be falsehood to me, but I recognize there is always room to improve, for me, for everyone, even those working today.

Link to the portfolio is here: https://fvportfolio.artstation.com/

Standing by for comments.


  • GTARandom
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    GTARandom polycounter lvl 6
    I asked already on old topics, nobody responded. I'm not going to answer your question how long has it been because it's sarastic, explained further in your text.
  • jStins
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    jStins greentooth
    Have you seen this thread? https://polycount.com/discussion/187512/recently-hired-in-aaa-show-us-your-portfolio/p1

    I don't feel it'd be proper to post portfolio links here directly, but check out some of the prop artists that have posted their portfolios in that thread. (keep in mind that some of them have since added work from released titles.) 

    Your work is good and shows technical proficiency. I think what's missing from your portfolio is a level of complexity that's really eye catching. The other prop portfolios I looked at had at least one hero prop that either had complex compound curvature or lots of details. Your data tape for example, is good, but has pretty simple forms. It'd be a good detail element to flesh out a scene, but isn't too impressive on it's own. 

    The other thing that stands out is some of your pieces come across as incomplete even though the prop itself is finished. Why not build out the wall that the robotic arm is attached to? In general I think it can be helpful to build out the environment a bit to ground the prop and reinforce it's scale.  

    Like I said, I don't think you're too far off. One more hero prop / scene, cull some older work and I think you'd have a much better chance at finding work. Good luck!
  • scottycharly
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    scottycharly polycounter lvl 7
    I've been in the game industry as a 3D artist for a few years, also teaching at a local college. My boss sometimes asks me to point him to some graduate students, so I've seen my fair share of portfolios. Yours show some knowledge but your pieces lack polish and a professional look. You only need one or two pieces but they must be flawlessly professional and be impressive to some degree. Keep improving and good luck!
  • GTARandom
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    GTARandom polycounter lvl 6
    Thanks for the feedback guys, I noted what you've said. Will respond if I have any questions.
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