Hi all,
I am new to BP and I am looking for some advice on how to create some procedural meshes. I have successfully created the first part. I have imported 6 buildings ( as one mesh not 6 individual meshes) and I have created a BP to generate it on the X,Y. As you can see it looks very repetitive.
How would I go about making something that would shuffle the order of the meshes? Is that possible?
Any help would be appreciated.
Thanks
Alex
Blue
Replies
What did I do wrong?
Now I want to get to work and get it a bit more refined. Notice how some building's are on top of one another. Is that because of the pivot points? How can I have better control over the spaceing?
Thanks
A