Hello guys
I'm making an old street. What's the best way to make road imperfections (cracks, oil leaks, tire marks, sewers, etc)?
I'm using Unity, but I think the same method will work in other game engines.
That's what I want
I would do it this way
Use 2 different materials for concrete (top) and tarmac (bottom). Then create 2 flat meshes for the sewers. And create a decal (or flat transparent mesh?) for cracks.
The second example is more complex. To be honest I have no idea how to make it.
May be somehow like this
Create 5 different meshes and 5 different materials
1 & 2 - two types of tarmac
3 & 5 - different pavements
4 - concrete
Use flat meshes for road marks/sewer and a decal for the dirt
Create 3 more different concrete materials and use vertex blending
That's it. And I'm totally not sure that it's the right way. May be you have any advices?
Cheers!
Replies
Thank you for detailed reply and sorry for the long wait.
Is it a bad practice to use meshes instead of decals?