So I'm trying to layout all my UV's for my model. I have some uv shells that I went to be set at a texel density of 50, others at 75 and a few at 80. I've gone ahead and set specific ones at those levels and clicking get texel density shows that. However after I use UV Layout it's averaging them all at around 81 texel density. How do I preserve the texel density for my shells when using UV Layout?
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check the pre-transform options, described here ^