Hello new here. I been out of practice and started a refresh by modeling glock. Im currently at the handle section. I have an idea on to build the grip section the solution was wire deform and maya live but come to realize it may distort the square bits. So I was going to use joints instead. It seems a bit tedious, i was if others had a better method.
Replies
If the goal is to make a game-ready model, then I'd suggest just UV-ing a normal map onto the grip rather than the time-consuming task of modeling them in.
However if you're not exporting to a game, then modeling them in is probably the way to go. Check out our thread for tips how to inset these properly: Sticky: How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before asking)