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Splitting a single huge mesh into many managable parts (automatic)

Hi, anyone know of way in maya (or in an another software) to split a huge single mesh file, anything over 1 million polygons into chunks where each chunk has a max allowed polygon limit (like 10.000 polygons)
Right now I'm doing this by hand but it's not very pleasant really. I've searched google and I'm not sure if I don't know the specific name for this procedure because I can't find anything.

Help appreciated

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