Hi, anyone know of way in maya (or in an another software) to split a huge single mesh file, anything over 1 million polygons into chunks where each chunk has a max allowed polygon limit (like 10.000 polygons)
Right now I'm doing this by hand but it's not very pleasant really. I've searched google and I'm not sure if I don't know the specific name for this procedure because I can't find anything.
Help appreciated
Replies
because zbrush has no trouble handling dense meshes like that, that would be my go to. Just go to ortho camera and use the split brush or polygroups and you could split it up pretty fast like that.
Mesh Slice will do that ! Out of a 3d grid sized from your bounding box.