Obviously graphics are getting better, especially in the lighting and VFX department. But there is one category that kind of reached its limit I think - solid geometry (from lack of a better word). Rocks, buildings, furniture, house accesories, hard surface objects, stuff like that. That is - most of the stuff. I mean, how much better can rocks get? Can they even get any better? Or furniture? It's not hair that still can improve in shading, density and simulation, it's not skin that could simulate how pores stretch and light scatters. It's a damn rock. Once you sculpt it photorealistically or photoscan it (or even lidar-scan), it's just going to be the same rock, forever and ever, from now on. Screens are not going to grow infinitely, so even texture resolutions will stop eventually.
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Scanned rocks are often placed in a rong way. Reused to often. Dont look integrated and do miss a lot of small to tiny rocks.
I worked a lot on rocks in different games and there is a lot missing to get realistic rocks.
https://www.youtube.com/watch?v=qC5KtatMcUw