It supposed to be the tangent normal map. That's why i don't understand why i got all this colors. And apparently when i import all the maps i created with this baking, my materials are doing crazy things in substance painter too. i don't understand where i did a mistake
Thank you all for your comments. I tried to do my baking in substance but i got the same type of strange normal map. So i suppose that i did a mistake in my mesh but where ? This is my High poly in Zbrush
You've activated the Normals (Object) which leads to an objectspace bake (as suggested above). If you see only one normalmap then probably both normals have the same name and you only get the last baked one. If not, then you simply look at the wrong normalmap. Just try to deactivate the "Normals (Object)" output, bake again and see if this helps
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That's why i don't understand why i got all this colors.
And apparently when i import all the maps i created with this baking, my materials are doing crazy things in substance painter too.
i don't understand where i did a mistake
Thank you all for your comments.
I tried to do my baking in substance but i got the same type of strange normal map.
So i suppose that i did a mistake in my mesh but where ?
This is my High poly in Zbrush
This is my low poly in 3Ds Max
This is my settings in Marmoset
If not, then you simply look at the wrong normalmap.
Just try to deactivate the "Normals (Object)" output, bake again and see if this helps