that has no complex pbr material system?
So I am wondering how it could be the best approach to make a water bottle for a game, ( secondlife ) to make it look realistic, I modeled thebottle, inside and outside, the cap , water inside, but I have tried to give its transparency , but the liquid inside would disappear because the game only allows one layer of transparency textures with alpha blending and not multiple ones ... The other Idea I had was to eventually fully bake reflections and all into the texture throught rendering it in vray in 3dsmax, but then the transparent and refractiveness wouln't be caught ... so I am a bit puzzled , I know this it may look like a stupid issue but I am finding no solution so far
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Replies
https://github.com/KhronosGroup/3DC-Asset-Creation/blob/main/asset-creation-guidelines/full-version/sec05_MaterialsAndTextures/MaterialsAndTextures.md#alpha-coverage-errors