Ghogiel said: Make a layer with mid grey (128 RGB) and put it below the convex and concave layers. Set the convex layer to linear dodgeset the concave layer to linear burn
Ghogiel said: I think so. At least from what I've read from Substances docs in the past, it's apparently more accurate to bake it from mesh.
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set the concave layer to linear burn
is there any difference between make curvature from mesh or curvature from normal map?
Yes especially with their new algorithm, the curvature is raytraced now.