Hey there, I'm struggling quite a bit with terrain in UE4 and I was wondering what the production workflow would be for more open environments. I heard World Machine was the standard for these things, but I've also heard that it's best to manually sculpt out terrain for the most control possible. This left me pretty confused so I made a polycount account to ask some people more knowledgeable than me. If anyone can help out, that would be greatly appreciated
Replies
See the wiki for more info.
http://wiki.polycount.com/wiki/Landscape
http://wiki.polycount.com/wiki/Level_Design