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[Painter] How exclude normal map from underlying layer?

polycounter lvl 5
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Zoddo polycounter lvl 5
I have a mud layer at the top of my stack, however the fabric normal map from the layers underneath are showing through it making the mud look weird. The mud is supposed to be more reflective and thick, but the normal map underneath is ruining it.
I tried changing "Norm" to something else, but had no luck yet.

Can someone point me in the right direction?


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