Hi guys, I've started studying lighting in UE4 recently, and I have a doubt about lightmaps. When we import an object into unreal, by default the engine generates the lightmap uvs for us, so I was wondering, when would I want to manually create lightmaps in a 3d package? Can those auto generate lightmaps be a bad thing sometimes? thanks
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If it produces artefacts on something important enough to warrant the work then you'll want to do them manually
One situation that I would not use auto lightmap generation is when you have shells with overlapping uv's. Unreal's auto lightmap generation only does an auto-layout on the shells from the source channel. If you have shells which are overlapping it won't unfold them for you and you'll get bad lightmap UVs.