Welcome to the Quarterly Character Art Challenge!
New concepts will be chosen at the start of July
Previous Challenge Thread How it works
- Every new challenge, 3 Character Concepts will be provided
- Pick one of the 3 concepts to work and post your progress here!
- Complete a 3D game res model of your chosen concept
Guidelines
- Help other artists grow! When you post an update, also leave a critique for someone else. Share knowledge you have learned
- There are no software restrictions; you're welcome to
use as little, or as many different software packages as you like.
- There
are no polygon or texture restrictions, it can be a 3,000 triangle hand
painted model or a 100,000 triangle current gen model. Just make sure
the final result is a game model, not a sculpt!
- You are welcome to cross post on different sites (Artstation, Facebook, Discord etc.) for additional feedback
- Before
starting your character, break down the concept and plan your work
accordingly. Being able to effectively estimate how long it will take to
complete a project is an important skill, especially for freelance
artists.
- Your final presentation should be posed and rendered in any real time engine. (Marmoset, UE4, Unity, etc.)
- Don't
be afraid to ask questions, but don't hesitate to find the answer on
your own - chances are, the answer to your problem has already been
answered within these forums
- If you feel anything should be modified or added to these guidelines, please let me know!
Resources
Concepts
Please credit and link to the artists when posting on other sites!
Angel by Julio Nicoletti
HIGH SERAPH by Jonas Grancha
How concepts are chosen:
- Trying to keep it consistently one masculine character, one feminine and one other non-human (robot, creature, humanoid, etc)
- Trying to keep the 3 concepts look like they are part of a theme or could fit in similar universe.
- Concepts
must be full body and clearly drawn. There shouldn't be a lot of
guesswork on what the details or proportions are. Turnarounds are a good
thing to have, but not required
- Concepts shouldn't be too
complex or too simple to allow people to get them done in the time-frame
while also finding something interesting and giving a challenge.
- Must
be able to link back to the original source artist to they can be
properly credited, Pinterest as a source doesn't count. If I
cannot find the source or original artist, the art will not be used
- If
you are a concept artist and want your concept removed or want to
create a concept for a future challenge please feel free to contact me.
- If you have any suggestions of themes you would like to see in the future, send me a message!
Replies
I've also been doing some material tests, and I'm planning on rendering him in Unreal. The idea is that the skin will be a mixture of a translucent material similar to bone china, and the gold bits will be sculpted cracks and feathers.
That SSS radius might be a little too big for now, it tends to eat up the volumes when too high.
Also, I think it would be interesting to mark the gold "paint" areas with some height definition.
As if it is laid on top of the SSS/china mat, or like the china is chipping away to reveal the gold inside.
I'm thinking more along the lines of inspired by the High Seraph rather than a direct 1 to 1. Absolutely nothing against the concept artist, I just took the idea and pushed it some more, wings 3x the size, body much longer etc, still thinking about it and have done a bit of a photobash on top of the original, keeping the same ideas, just punching them up a little, bit more epic, at least in my humble art brain.
Still chewing on it a little, looking forward to seeing other peoples work!
I can't be planning my progress I will try to make something -)