I'm currently looking for a hard-surface modeler interested in working with mechanical parts from small arms. I have a small project dedicated to visualization of small arms operation, which requires me to have models of every part. This gig would consist of modeling only, there is no need for texturing, doing a low poly version of it or any other step. I do need quads, though, since the visualization happens in real-time in mobile devices (iPad Pro). I would provide all reference material.
Send me a PM if you are interested. I'm open to hourly-based rates, as well as per-model/bundle rates. This would be a good gig for people wanting to get better at hard surface, or just wanting to try new shapes without worrying about doing a full game asset.