So I've been working on an FPS for a while and I keep getting stumped on what the best method of optimising my models should be. The characters wear armour over clothing and I've tried doing meshes where the armour and the stuff underneath (clothing, skin, all that good stuff.) are all one mesh but I've found that makes weird deformations in the mesh when I've attempting rigging/animation.
The other method was making each piece of armour a separate mesh and deleting the mesh that wouldn't be seen under the armour but I wonder if that will make exporting and optimisation.
I guess this is more of a "what's you opinion?" post but I'm kinda stumped and need to lockdown a pipeline for making content.
Thanks.
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