Hey everyone! So I'm not used to sharing my art on Polycount to be honest but I'm actually excited to share with whoever is interested my latest scene. I started the whole project with an idea in mind but when I was getting closer to the end I decided to go another route. And because of this I came up with the idea of "The Art Of Theft", a thieve's hideout where he plans, researches and gets ready for his next big heist.
All the modelling, texturing, etc. is done by me and honestly it was a great challenge to create so many different things and try to make them fit together.
@VesaN Thanks! Yeah I had to be careful not to put too many things in the scene (and believe me I had more ideas of things I could put in) but I think I found a sweet spot where it's not too much.
@Elivenger Thanks a lot! The lighting took a while, I'm not great at it but I tried a bunch of different setups to find what was right and the color grading gave it that mood I was looking for.
@ChrisFraser Glad to hear you like it so much! I really took the idea from the concept and changed direction when I was getting closer to the final stage. I think it overall works, so I'm happy to see you like it
@YeShunshine Thanks for the comment! Yeah, I think telling a story is really important and it gives more life to what you do. My workflow is pretty basic I think, model in 3ds Max/cloth materials and bags in Marvelous Designer ---- Zbrush for extra details (depends on the props, usually anything that is organic like wood) ---- Marmoset Toolbag for bakes, I recently found my love for its bakes since it gives you a lot of freedom to fix errors ---- Substance Painter for textures and Photoshop if anything needs to be retouched or fixed ---- Unreal 4, put everything and play around with the scene! Hope that answers your question!
@kateblacks Thank you so much Kate! I'm really happy that you liked it
@Larry Well thanks for that comment! Big fan of the Black Ops campaigns, so happy to hear it!
Replies
@Elivenger Thanks a lot! The lighting took a while, I'm not great at it but I tried a bunch of different setups to find what was right and the color grading gave it that mood I was looking for.
@ChrisFraser Glad to hear you like it so much! I really took the idea from the concept and changed direction when I was getting closer to the final stage. I think it overall works, so I'm happy to see you like it
@YeShunshine Thanks for the comment! Yeah, I think telling a story is really important and it gives more life to what you do. My workflow is pretty basic I think, model in 3ds Max/cloth materials and bags in Marvelous Designer ---- Zbrush for extra details (depends on the props, usually anything that is organic like wood) ---- Marmoset Toolbag for bakes, I recently found my love for its bakes since it gives you a lot of freedom to fix errors ---- Substance Painter for textures and Photoshop if anything needs to be retouched or fixed ---- Unreal 4, put everything and play around with the scene! Hope that answers your question!
@kateblacks Thank you so much Kate! I'm really happy that you liked it
@Larry Well thanks for that comment! Big fan of the Black Ops campaigns, so happy to hear it!
@pixelpatron Thanks Pixel!
@BradyJ Thank you so much Brady!
Thanks everyone for taking a look at what I've been working on! Glad you all like it so much!