(SCROLL TO THE BOTTOM FOR FINAL UPDATE!! PROJECT IS FINISHED! (3/3/22)
Hello Polycount! I am new to this site and working on my first environment. I have really been trying to stay consistent on this project. I am still in the blocking out phase of my scene. I'm currently trying to nail down the composition and most basic lighting before I move onto actually modeling each asset for real and texturing/polishing it. These are all currently placeholders. I am heavily inspired by the look of GTA V, and the GDC talk Rockstar did on spatial cinematography in their environments. I already have some layout changes I want to make to the storefront and parking lot space, but I wanted to get feedback on how I can improve my overall composition to do a final pass on my layout and move onto the next stage! I'm really excited to hear back and looking forward to your critiques! (BTW, I'm planning on putting most of my effort into the storefront, pumps, and parking lot. The hill and tree will be somewhat important but I am trying to prioritize what gets the most detail. I'm really trying to push myself out of my comfort zone and learn/develop a bunch of new skills. I've never done vegetation before so it'll definitely be a fun challenge to do the different trees (also this is my first UE4 project. I played with Unity for a while but I am pretty new to Unreal. Really liking it so far!) (The vehicles are from the UE Marketplace as I wanted to quickly test if they'd scale well with my scene (not a vehicle artist). Also the grass isn't mine either, but the final piece will only have vegetation that I successfully learn how to make and well.) (I will keep updating this post over time)
(12/13/21) Looking back, I was pretty naive and overly ambitious thinking that I could do mostly everything by myself like that. I had to use paid foliage because I have no experience with making it let alone making it look good which is super tricky and I am supposed to focus on the gas station, not the foliage. I wanna learn foliage one day but on another project. I will definitely take some online courses on making foliage in the future.)
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(You can see the scale of the front door is still very much a Work In Progress. However it will be improved on in the next iteration)
Feel free to give feedback and critiques! I definitely wanna hear how to improve, or what I should really prioritize on, or a bit of technical knowledge I might not be aware of for how to approach something! I now have a soft deadline of sometime in December 2021 that I wanna hit with this project. Hopefully I can pull it off! We will see.
(2/28/22) Hello Polycount! I have really good news! After a long time of struggling I have finally been able to finish and publish my scene! This is my first full environment that I have ever attempted at making so it feels amazing and kind of scary to post it to the world, but I finally did it! Here are a few of the total screenshots from the final post on my Artstation page! It really has been an INSANE amount of work getting to this point for me. I was really naive at the beginning thinking that someone of my skill level could make all these assets by myself when I did not have the skills to do that at all. I had to gain the skills to even make the assets I did in my scene and it was a bumpy road filled with uncertainty and many very low points. But I made it and I am super glad I persevered! I am hoping my next projects will be easier and I will try to make them less ambitious in scope to focus on quality and taking less time to get made. Gonna take a nice break after working on this because man am I tired. I learned an insane amount of new stuff though that I will be able to apply to future projects!
Here is the link to the final piece!!
https://www.artstation.com/artwork/eJDRdX
This is the real final update this time! I went back and used the amazing Ultra Dynamic Sky plugin and completely redid my lighting to get the original look I was targeting in my mood board! Here are the results!! I am actually happy with my lighting now! Before, I couldn't figure out how to pull this look off due to inexperience with Unreal Engine, but with the help of that amazing plugin, I finally pulled it off!
The shots are now up on my Artstation as well!
https://www.artstation.com/artwork/wJm3a5