Looks nice! Could be cool to see some wireframes of high and low polys
Thank you! Don't want to make excuses but must say the model isn't a recent one and the topology can be improved. Low poly is basically high poly but without support loops. Low:
Really can't find fault, either lighting, subd modeling or material generation. Although sure a few areas of the mesh could use further optimizing but not by much to be honest plus would likely animate quite nicely (re-load/un-load) since in FPV at LOD0 there's a good spread of silhouette complexity for those relevant parts, regardless of the texture surface in terms of lighting.
Replies
Low:
High without active Bevel and Subd modifiers: