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Colt M16A1

polycounter lvl 3
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ducklover polycounter lvl 3
Hello everyone!
Been working on this piece for some time and would appreciate critique or advice.
18.8k triangles, 2 texture sets.


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  • wenglish
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    wenglish polycounter lvl 10
    Looks nice! Could be cool to see some wireframes of high and low polys
  • ducklover
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    ducklover polycounter lvl 3
    wenglish said:
    Looks nice! Could be cool to see some wireframes of high and low polys
    Thank you! Don't want to make excuses but must say the model isn't a recent one and the topology can be improved. Low poly is basically high poly but without support loops.
    Low:

    High without active Bevel and Subd modifiers:

  • sacboi
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    sacboi high dynamic range
    Awesome job on this.

    Really can't find fault, either lighting, subd modeling or material generation. Although sure a few areas of the mesh could use further optimizing but not by much to be honest plus would likely animate quite nicely (re-load/un-load) since in FPV at LOD0 there's a good spread of silhouette complexity for those relevant parts, regardless of the texture surface in terms of lighting.     
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