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Topology critique?

polycounter lvl 3
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jinglesjosh polycounter lvl 3
I have a game character that needs a rudimentary facial setup. I'm only now getting the grasp of topology but I wanted to see if anyone had any tips or cc for me before I finalize it and move on to rigging! Just want to make sure everything will deform and smooth correctly to a degree.
It's not gonna be subdivided for gameplay but Ill want to animate it later properly so itll have good smoothing topology anyway. 

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