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2016 Yamaha XSR700 | High poly model

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Aizen polycounter lvl 2
I'm working on a 2016 Yamaha XSR700, and just finished the high poly model!
Tell me what you think.





























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  • sacboi
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    sacboi high dynamic range
    Some efficient topology going on there and did notice that every extraneous detail was hard modeled in.

    So I'm curious as too your final goal?
  • Aizen
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    Aizen polycounter lvl 2
    sacboi said:
    Some efficient topology going on there and did notice that every extraneous detail was hard modeled in.

    So I'm curious as too your final goal?

    My final goal is to retopo the model so that it will be integrated in real-time engines such as Unreal Engine, and to texture it on Substance Painter.
  • Oren3Ds
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    Oren3Ds node
    Some AO would be great so we can see more of the detail. Do you plan to retopo every single part?
  • Aizen
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    Aizen polycounter lvl 2
    Oren3Ds said:
    Some AO would be great so we can see more of the detail. Do you plan to retopo every single part?

    Yes! Everything will be retopologized, but for most parts it's gonna simply be a matter of disabling the subdivision modifier, removing unnecessary loops and adding a few bevels. Some parts will need to be completely done by hand since a few levels of subdiv have needed to be applied in order to add small details.
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