I have a student who is interested in learning more about the workflows for locked perspective, isometric games. I have tried doing some digging for them but I can't seem to hit the perfect search term on Google to get anything useful. I'm thinking along the lines of Age of Empires, Pillars of Eternity, Disco Elysium. any juicy links to share?
Replies
https://eternity.obsidian.net/eternity/news/pillars-of-eternity-ii-deadfire-update-30---from-blockout-to-completion-the-environments-of-pillars-ii
This video also shows a behind the scenes view of how the levels work in-game:
https://youtu.be/oiep0wYfQPQ