Hi, I've started working on a new small scale environment recently, I thought working on a Detective's office would be fun and let me keep the scale reasonable, I'm currently still modelling the scene to improve the amount of detail and was hoping to get some feedback on how it looks so far, to see if people think I'm going in the right direction or if it needs reworked.
I decided to change the couch model, I didn't like how it was looking, rethinking it made me decide to try and go with a more 70s to 80s like aesthetic with the scene, so I'm looking at how to better emphasize that now.
I've made some changes to the setup and added a side table and record player to the scene, as well as a few other things while continuing to texture, the room still feels a bit empty, any suggestions of what I'm missing or could add to the scene would be appreciated
I think I'm starting to arrange the scene better now, the room is the same size but now that the assets are re-arranged it feels more spacious, plus the general layout feels better thought out, the little nook in the room feels more complete now and I'm starting to better fill out the corners of the room now that I'm giving then more purpose and identity, i.e. a rest area, a storage area and a business area.
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I was originally thinking of going for a more orange and blue sort of look, but I think the green tint works better.
I decided to change the couch model, I didn't like how it was looking, rethinking it made me decide to try and go with a more 70s to 80s like aesthetic with the scene, so I'm looking at how to better emphasize that now.
I think I'm starting to arrange the scene better now, the room is the same size but now that the assets are re-arranged it feels more spacious, plus the general layout feels better thought out, the little nook in the room feels more complete now and I'm starting to better fill out the corners of the room now that I'm giving then more purpose and identity, i.e. a rest area, a storage area and a business area.