Hi everyone!,
I was wondering what your opinion is on this topic -
The question is if you prefer to work with your own design or use a Concept Art. On one side working of a Concept Art just feels like copying and on the other side if you work with your own design you never know how it is gonna turn out maybe its just gonna be a big fail and a waste of time?
So what's your opinion on this? I was kind of confused lately because suddenly i had that feeling of "copying" a concept art and the lack of uniqueness...
Replies
- often I was more thinking about how it should work, how it should look, how to make it interesting, than actually modelling
- I started to draw again
- I learned a lot of new things mainly rigging and animating to see if it works
- a lot of time went into reiteration processes
While I did learn a lot from that, I put the project on freeze, as I actually remember that I wanted to build a portfolio (quickly, in a timely manner) and with my own "designs" it will take a lot longer.
Ultimately you have to ask yourself: Do I want to become a designer, or do I want to model the things someone else has designed?
If you want tears, sure 100% design it and model it yourself! I've cried a lot of tears....
Do Not Do what i did, which is "winged it" for years with no real direction. Just a bunch of projects with no real goal other than just getting better. If i got to redo it i would focus on 1 thing till it was "mastered", and then maybe move on. I got stuck into doing polar opposites here and there. (which from what i hear(here) is bad, i.e. what am i applying for ? [outsider looking in] )
----------------------------------------------- extended.
If you aren't going in for Concept Design at the future, i wouldn't do it. If you want to be a specialist in 1 thing, do that. At the moment, to be honest. Seems A.i. and automation programs is making "anyone", a specialist.. (i really want to test this one day, just slap on a bunch of applications and make something and be like look at what "i" did.)
LONG: (His-story) If you like to read.
Environment:
Adding "my horrible self direction"(only myself to go off of/ask not fun, I guess),
I did what i wanted when i felt like it, Started this adventure in environment artwork, made some ruins design with a broken/deconstructed statue figure (long time ago 20 years) should have kept up with that now that i think of it, they are only now coming out with destructible items..(just a small rant i guess)
Characters:
Moved onto characters after that, since as a child i always wanted to make my own, since i collected comics, cards, games, ect.
Concept mention:
(funny thing i came up with the concept tag "idea" (suppose others also since it exists without my involvement now) in the 90's trying to get closer to another cousin that "drew / tagged", to keep him around cause he would disappear every so often for months or even years at a time.) I was drawing outside talking to him on the stoop in Brooklyn, n.y. and i said let's do something different, i'll start a drawing and you add to it and pass it back and forth and see what we "create together". He probably didn't understand what the meaning was at the time. (trying to get closer to him as a family member and all.)
Word on the net (at the time):
If you are going for a small studio or indie where you have to know a lot of different principles, being a generalist works.
I got stuck in this i guess. ^
I now "do", everything... except code. Is there a goal, ' f ' if i know, i like doing these things when the feeling grabs me by the family jewels. *Shrug* ¯\_(ツ)_/¯
It works as a "fall back", if i one day decide to team with a coder, 2 "man", team export game. profit?
(Something no one knows about me i guess is that in the 90's i had a plan with another cousin that got into Coding and i told him alright you do the coding i'll do everything else.. guess who kept the agreement, he also no longer codes.)
#Life
When you're learning you definitely should make your work from a concept (or photo).
However as a professional artist you will be expected to eventually be able to make your own work without concepts. A Senior level artist is one that can be given a brief description of a task and fill-in all the blank or undefined areas with minimal supervision. This depends on exactly what kind of artist - a tech artist obviously doesn't need many art skills. But I'd expect a senior character artist to be able to design their own characters and a senior environment artist to be able to follow architectural rules and make their own props and ornamentation etc.
However, thats not always true. With the plethora of freely available 3d art out there I find nowadays the fastest way for me to test out an idea is to grab a model - free, ripped, or bought on the cheap - that is close to what I have in mind and then just modify it. Sometimes I am splicing together several models.
I guess the assumption here is most people are etierh working in AAA or trying to get in, but for the basement dwelling indie developer I pretty much never make any models from scratch anymore - though all of my games use my own "designs." It all starts from other peoples work, then I just morph it into my own thing. I still get lots of creative satisfaction this way, I dont have to git gud with actual 2s artist skills, and I can maintain pretty eficient iteration speed.
If I was working as a character artist, I doubt I'd ever sculpt a model again. I'd use metahuman or something similar to do 90% of the work, then just adjust from there. Yes of course you have to still have an eye for correctness, but I just dont see the time value of sculpting 3d clay or building anything from a box anymore.