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Stylized Hulk

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labeeb triangle
Started out with this concept art:
I have sculpted the high poly:
I would love to hear your feedback, especially on the hair, is it good enough or is it better to model it in blender later. Another thing would be the skin texture, i have not textured a stylized skin before so would it need SSS or a max rough shader with variation do the trick?
Thanks.


EDIT:
Retopology is done, I will be using the hair made in zbrush, now I will bake the maps, texture in painter and then render in blender, i will also pose it a bit at the end in blender since the arms are not intact with the body.


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