Hello Polycounters!
I am working on a character for a school project and i wanted to try to make a as human like character i can.
The last day i have been styding som basic anatomy and tried to sculpt a basic human body. Took an incredibly long time haha... (Using blender sculpt tools.)
I would love to get some direct feedback and critiuqe on what i could improve!
I find a real struggle with the legs, especially from the front view. And the hands/feet are imported base meshes just to get a feel for them.
Have a great day!
/Eric
Replies
Again, many thanks