Hello Polycounters!
I am working on a character for a school project and i wanted to try to make a as human like character i can.
The last day i have been styding som basic anatomy and tried to sculpt a basic human body. Took an incredibly long time haha... (Using blender sculpt tools.)
I would love to get some direct feedback and critiuqe on what i could improve!
I find a real struggle with the legs, especially from the front view. And the hands/feet are imported base meshes just to get a feel for them.
Have a great day!
/Eric
![Image: https://us.v-cdn.net/5021068/uploads/editor/2y/mu92kffenmsz.png](https://us.v-cdn.net/5021068/uploads/editor/2y/mu92kffenmsz.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/qt/w1gkgu883doc.png](https://us.v-cdn.net/5021068/uploads/editor/qt/w1gkgu883doc.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/yb/mgn5px7dhfi2.png](https://us.v-cdn.net/5021068/uploads/editor/yb/mgn5px7dhfi2.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/li/lamqoovkdyak.png](https://us.v-cdn.net/5021068/uploads/editor/li/lamqoovkdyak.png)
Replies
Again, many thanks