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Author:
fdfxd2
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Digital Sketchbooks
Sketchbook: Nicholas Skinner
MkMtII
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MkMtII
Feb 2021
Hello, I'm a CCS student. This is my 3D Treasure Room diorama using Maya and Substance Designer and rendered in Unreal.
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MkMtII
Feb 2021
A Zbrush creature bust sculpt based on a work by
Kamil
Patynowski.
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MkMtII
Apr 2021
Asset made based off of Mordekaiser's Nightfall from the game League of Legends.
Blocked out in Maya. Sculpted in Zbrush. Textures made in Substance Painter. Rendered in Unreal Engine.
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MkMtII
May 2021
Project on creation of stylized environment. Concept by Mathieu Girard. Programs used: Autodesk Maya, Zbrush, Substance Painter, Unreal Engine.
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Blocked out in Maya. Sculpted in Zbrush. Textures made in Substance Painter. Rendered in Unreal Engine.