Something is wrong. Substance belongs to adobe now, so you can reasonably expect that the slowdown in updates is only going to get slower over the next 2 years till updates are reduced to basic maintenance delivered on a yearly basis. Expect subscription costs to double somewhere in the middle of that as well.
Or not Last year was a little slower than usual due to many factors including Covid and the simultaneous cost of integrating a larger entity with different processes and infrastructure, but there is no plan to slow down on anything this year, to the contrary.
With something is wrong I meant just a fact that usually after several small updates a typical macaroni monster of my substances I often don't remember how exactly I did and how/why they were working is no more same/ turns useless.
But now they are been working for pretty a while and I have figured out I am not getting updates.
So I wonder maybe it's a right strategy , Still curious what I may be missing . Something new and cool?
ps. I am perfectly ok with Adobe. Photoshop is cheap, simple and user friendly. Content aware move tool is my main thing for doing tillable textures.
Especially for making variations of my "procedural" substances . Kind of quicker than recollecting the node mess.
Something is wrong. Substance belongs to adobe now, so you can reasonably expect that the slowdown in updates is only going to get slower over the next 2 years till updates are reduced to basic maintenance delivered on a yearly basis. Expect subscription costs to double somewhere in the middle of that as well.
Cost of ownership has reduced, painter is no longer guaranteed to come with a massive critical bug every time there's a point release and we finally got painting across UDIMs. I fail to see the problem myself.
Also iirc Adobe have had an interest of some sort in allegorithmic for a lot longer than their name has been on the products so the whole premise is flawed.
Replies
Last year was a little slower than usual due to many factors including Covid and the simultaneous cost of integrating a larger entity with different processes and infrastructure, but there is no plan to slow down on anything this year, to the contrary.
Cost of ownership has reduced, painter is no longer guaranteed to come with a massive critical bug every time there's a point release and we finally got painting across UDIMs. I fail to see the problem myself.
Also iirc Adobe have had an interest of some sort in allegorithmic for a lot longer than their name has been on the products so the whole premise is flawed.