Hi. I've watched a few online vids and read up a bit about pivots in zbrush and i still don't quite get how to reposition my model (specifically its feet) to 0,0,0. The plan is to bring it into maya to retopologise (and eventually into unreal). I'm not entirely sure how it got to this position to be honest. Is there a way to snap the pivot to the bottom/center of the subtool? (the model is a single subtool). and then move the tool to 0,0,0.. i went to the Transform menu and hit S.pivot and that centred the pivot to the subtool - although i noticed that even though the pivot's position is at the centre of the subtool, there is a bit of rotation on the gizmo.
any links to tutorials would be great. thannks