hi guys! i'm a newbie in here, and this is first time of posting on Polycount!
I worked on the scene of the pottery shop next to the oasis,
based on artwork:
https://www.artstation.com/artwork/XBZ8NLI made by Unity hdrp, 3ds Max, Substance Painter, and Zbrush.
This project was made during my college class,
It seems to me that it is not enough and something weird but the schedule was tight and had to be completed in this state.
I want to use this project in my portfolio later, but I don't know how to fix and improve this.
So any feedback or advice for me would be very very helpful and appreciated!
Thanks for watching
Replies
First off, get rid of that insane chromatic abberation it makes the scene hard to see.
There is a sharp line inside the water, maybe use some blending there.
A lot of interpenetrating geometry that just breaks immersion. Its ok to do some interp meshes because in most cases you cant avoid it. But at least try to make them like they fit together. The ones on the far right side dont look so good.
Talking about not blending in, the grass meshes just look out of place probably because the color intensity is way lower than the one from the terrain grass texture. It needs to belong and blend-in imo.
Apart from the water, of course, everything has almost the same roughness value which makes the materials a bit dull.
One last thing, the scene is quite barren outside the main area. Maybe add a tree here and there or some point of interest that makes you want to explore this enviro.
Best of luck.
I will improve it based on your feedback and bring back the progress sooner or later!
Hi, I'm here again.