Home 3D Art Showcase & Critiques

[looking for critique] Pottery shop next to the oasis

SYP
SYP
hi guys! i'm a newbie in here, and this is first time of posting on Polycount!
I worked on the scene of the pottery shop next to the oasis,
based on artwork: https://www.artstation.com/artwork/XBZ8NL




I made by Unity hdrp, 3ds Max, Substance Painter, and Zbrush.
This project was made during my college class,
It seems to me that it is not enough and something weird but the schedule was tight and had to be completed in this state.
I want to use this project in my portfolio later, but I don't know how to fix and improve this.
So any feedback or advice for me would be very very helpful and appreciated!
Thanks for watching  =)

Replies

  • teodar23
    Offline / Send Message
    teodar23 sublime tool
    Good looking scene!
    First off, get rid of that insane chromatic abberation :) it makes the scene hard to see.
    There is a sharp line inside the water, maybe use some blending there.
    A lot of interpenetrating geometry that just breaks immersion. Its ok to do some interp meshes because in most cases you cant avoid it. But at least try to make them like they fit together. The ones on the far right side dont look so good.
    Talking about not blending in, the grass meshes just look out of place probably because the color intensity is way lower than the one from the terrain grass texture. It needs to belong and blend-in imo.
    Apart from the water, of course, everything has almost the same roughness value which makes the materials a bit dull. 
    One last thing, the scene is quite barren outside the main area. Maybe add a tree here and there or some point of interest that makes you want to explore this enviro.
    Best of luck.
  • SYP
    teodar23 said:
    Good looking scene!
    First off, get rid of that insane chromatic abberation :) it makes the scene hard to see.
    There is a sharp line inside the water, maybe use some blending there.
    A lot of interpenetrating geometry that just breaks immersion. Its ok to do some interp meshes because in most cases you cant avoid it. But at least try to make them like they fit together. The ones on the far right side dont look so good.
    Talking about not blending in, the grass meshes just look out of place probably because the color intensity is way lower than the one from the terrain grass texture. It needs to belong and blend-in imo.
    Apart from the water, of course, everything has almost the same roughness value which makes the materials a bit dull. 
    One last thing, the scene is quite barren outside the main area. Maybe add a tree here and there or some point of interest that makes you want to explore this enviro.
    Best of luck.

    Thank you so much for the detailed and helpful feedback!
    I will improve it based on your feedback and bring back the progress sooner or later!
  • Ashervisalis
    Offline / Send Message
    Ashervisalis grand marshal polycounter
    The building looks great! I think the water and surrounding area were kinda rushed. Would be nice if there was something in the water too, like part of a broken building or something.
  • SYP
    The building looks great! I think the water and surrounding area were kinda rushed. Would be nice if there was something in the water too, like part of a broken building or something.
    Wow That's a great idea! I think I can improve the surrounding area even better thanks to your nice advice. Thanks!
  • SYP




    Hi, I'm here again.
    I modified my work based on the critiques I received last time.
    It has helped me a lot, thanks very very much to you guys.
    I planted trees, put stones and things in the scene, and changed the lighting.. etc.
    But the scene looks like something flat, but I can't figure out how to improve it further. Could I get more feedback?
    Thank you so much for watching and reading.
Sign In or Register to comment.