Hello,
I'm new to forums of this type, but I thought someone could help me with criticism of my sculptures. These are not my first "heads", but it seems to me that there is something wrong with them. Im using book for anatomy and trying work with refernces but still
Any critiques or suggestions would mean a lot.
Before that, I was working on the anatomy of the body so I will paste it too.
Thanks for reading!
Replies
Books are cool, but too me the best references are in 3d, I would recommend grabbing some 3d scans and try to replicate them and try to understand what all the volumes are while doing so. The split screen feature in zbrush is really good for this.
you can find some free 3d scans here https://3dheadscans.com/product-category/free-3d-scans/
Or you can get some really good quality ones at 3dscanstore if you are willing to pay for them.
You can change the anatomy of the model and load an un textured dev version to help with judging form.
I didn't know there was something like split screen in zbrush. Good to know.
The proportions chosen aren't standard, and while people aren't standard either it's better to stick to the most commonly taught ones—unless you're working closely from ref—when studying to avoid getting overwhelmed by the number of variables different proportions introduce. However, proportions aren't what stand out to me right now, it's the underlying structure. My advice is to look at skulls, then muscles and fat then your reference and try to work out how the muscles and fat relate to the bone structure in them. You're depicting mass but it's not quite tied to a skull, making it read more like a clay head with a spherical-ish solid core instead of a skull supporting it.
It also creates all sort of small problems like the eyes. Them being large don't bother me as much as being perfectly aligned to a plane. Think of eyes as something slightly wrapped around the skull. They aren't set on a plane, they follow the surface curvature instead. That makes the inner and outer corners exist on different depths:
Imho the reason 1 for unnerving sculpture eyes are eyes that have no rotation whatsoever. The irises should point slightly outwards, and that's not enough—the inner and outer corners must have at least a few millimeters of depth difference between them. When they don't the resulting eyes look off and even a bit too closely-set no matter how far they're apart.