3D Artist (Unreal Engine)
JOB DESCRIPTION:
Job Title: 3D Artist
Job type: 1-year job remote contract with the possibility to extend it indefinitely
Reporting To: Art Director and Head of Product
Location: Remote
Your Mission
- Optimize visual aspects of environments and characters.
- Unreal asset management and bug fixing
- Sculpts, high-poly, low-poly, High-poly to low-poly bakes
- Optimize textures and geometry; create LODs
- Create modular kits
- Material assignment and texture creation
- Maintain performance requirements for levels (memory, framerate, draw calls, instances)
- Consider technical constraints of the 3D app
- Active participation to team meetings and fluid communication
- Respect deadlines defined with the production team
- Paint textures to create believable set pieces according to the style/period of the game
- Create set pieces, props, items, and other from scratch to production quality
- Other duties may be assigned
- The application has a large number of pre-made assets and part of the job will be to organize them and maintain a database and perform cleaning and maintenance.
Job Profile
Minimum Requirements:
- Minimum 3 years of industry experience with Unreal as 3D artist or similar position
- Understanding of 3D real-time limitations and Unreal topology, material, and lighting needs
- Maya or 3ds Max knowledge
- Portfolio demonstrating exceptional 3D art skills
- Good knowledge of textures creation packages such as Substance Designer and Substance Painter
- Good traditional art foundation
- Good knowledge of lighting in Unreal
- Fluent in English - written and spoken
Other Skills:
- Ability to work well in a fluid, changing environment as creative challenges evolve
- A passion for video games and a desire to be part of the creative process involved in developing video games
- Sense of autonomy, responsibility, and attention to detail
- Demonstrated ability to manage production time and meet deadlines
- Good ability to communicate effectively and professionally
- Positive attitude and ability to give and receive constructive feedback
Extra Points:
- Good understanding of clothes creation software such as Marvelous Designer
- A strong portfolio demonstrating your in-game character artwork has very high standards
- Experience with blendshape creation workflows
- Zbrush
How to Apply:
About DNABLOCK
DNABLOCK is an LA-based creative technology company that enables the world's greatest creative minds and storytellers to bring their stories, ideas, and narratives to life through 3D animation. We've developed an innovative, easy-to-use 3D animation platform specifically designed to empower non-technical creatives to generate and distribute high-quality 3D animated characters and content. Our platform allows a single creator or small team to go from concept to creation with incredibly detailed, photoreal results to create bespoke, high-quality digital 3D avatars, videos, games, and even cinema-quality productions in a fraction of the time and cost of traditional animation and visual effect studio.
To learn more about our studio, please visit us at www.dnablock.com/ or on Instagram at http://www.instagram.com/dnablock.ai