This thing is beautiful. I finally got one because ZBrush supports 3D mice now.
I don’t see the purpose of the more expensive versions with extra keys, though.
In ZBrush I already have Ctrl/Alt/Shift bound to my stylus, and in Houdini or Blender I need full access to the keyboard anyway. Plus, it takes seconds to move my hand to the keyboard and back. Reaching for the puck isn't any harder than reaching for Alt on the keyboard.
It takes some getting used to, though. Like using a mouse for the first time. The biggest issue I have is that, for some reason, the default controls are reversed. So I have to go into the settings for every program that uses it and reverse all the controls.
I was surprised by just how well supported it seems to be in those programs, as well.
When I loaded them up, it just automatically worked without issue. Although Houdini is a little weird, because the camera moves more slowly the closer you get to the model. I honestly wasn’t expecting Blender to do a better job supporting it, but it does.
I can see this really speeding up my workflow once I’m accustomed to it.
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Since you're finding some utility in it, maybe I should drag mine out again.
I bound the right button to the Spacebar menu, and the left button to Undo. The built in radial menus on the SpaceMouse do not play well with a stylus, so I didn't bother with them.
As the others above have said, they just don't make much sense from a normal modelling perspective - they're great for flying around huge scenes and presenting stuff to people though .
I do see a lot of utility in apps where you primarily use a stylus for input - provided the software is up to scratch. it would add a lot of fluidity to the process. sadly the software just wasn't there in the past when I actually worked for a living.
It's probably worth mentioning that the buttons on my 2007 (or whatever) model are a bastard to click - you have to push annoyingly hard to get a response - the new ones might well be a lot better in that respect
I can see how it might be more useful in ZBrush than most software, since you don't need the keyboard much and the normal navigation is a bit iffy. In Houdini it's extremely useful, because I can not only control the camera while inside the node network, but I also don't have to bother with the camera tool.
They do also take time to learn to work with them. It is a very different feel than a traditional keyboard/mouse and having used it in Max, Maya, ZBrush, and UE4, they have some definite and noticeable bugs in each, but so do the 3D apps themselves. The UE4 integration the community developed is boss. Building AI paths and proxy setups were done in a blink with all buttons at the helm. If you can save up for the enterprise and really invest it into your physical workflow, it does carry a lot benefits... and desk real estate (practically needs a postal code).