I have a large model that uses, at least in a lot of places, kitbashing elements. There are lots of small and medium sized separate geometry parts that were (probably) exported from some CAD application using some automatic nurbs to polygons functionality (supposedly). In all tris, of course.
I need to UV those elements.
I'm going crazy here. There are lots and lots of those elements of all shapes and sizes, and the geometry looks like what is seen on the attached screenshot. Its a nightmare.
Automatic placement of seams doesn't really work, I was hoping to create seams based on angles, but since there are so many, and distorted, polygons, this doesn't work well. It places seams all over the place, fixing those would probably take longer than placing them all manually in the first place.
I would like to avoid placing all the seams manually, as this would take ages to do. It might not work any other way though...
How would you go about this?
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