Long time no post. But in need of some help.
How do I move a selected Object from an overall complex model into a new channel?
Model is editable poly mode. Model is made up of alot of complex parts / objects / selectable elements. I am wanting to break down the model in parts into seperate channels to edit the over all model with the option to hide channels to make this process easier. There doesnt seem to be a cut / paste as new channel / layer option.
Is there a way to do this without having to use the clone as copy then delete the object from original model? Because doing this process would take awhile to do.
Replies
Hidden polygons are still connected to unhidden ones, if the elements are not detached properly. Soft Selection also affects hidden polygons, unless you use Edge Distance. So if you are moving/rotating/scaling unhidden polygons, you may also be changing the hidden ones.
subobjectLevel = 0
subobjectLevel = 5
subobjectLevel = 0
maxOps.cloneNodes $ cloneType:#copy newNodes:&nnl
select nnl
clearSelection()
macros.run "Ribbon - Modeling" "SubobjectConvertElement"
actionMan.executeAction 0 "40020"
max delete
$.EditablePoly.delete #Face
"channel or layer" ... These two words have specific meaning in 3ds Max. I think you mean "separate object" instead. You're detaching an Element into a new Object.
"Channel" is used in Max for UV Channel (though it may be in use elsewhere too, less often).
"Layer" is used in Max for the Layer Manager, a way to organize the scene using named sets.
And yes. Just Detach the bits