I am making a somewhat complex building, for a game asset, and had a question.
From a game performance/economy perspective, is it worth adding a lot of extra geometry (loopcuts and such) to a single mesh to have, say, windows and air conditioners, staircases, etc, extruding from that one single object?
Or is it less taxing to have a lower overall polycount and cleaner mesh while composing a building of seperate objects?
Thanks in advance.
Replies
It depends on a lot of factors though. What's your target platform? PCs can handle a lot of geometry, but mobile not so much.
An image of your current wireframe would help.