hi merry christmas
i've managed to sculpt my first face and i wanted to export displacement map for arnord
and i keep getting this result
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I think i've tried everything like changing subdivision catclark displacement attributes like scalar zero value colorspace
and i've realized that the map itself might be the problem because
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this is what i got when i opened it with photoshop
setting i used
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UV i just focused on the face that i was going to see for quick test could it be the problem?
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So
first, i sculpted face on zbrush
second, after that i made low poly version and did quick UV for test
third, i used project all and clean up some artifacts and detail again
last, export displacement map ( lowpoly 16000 / highpoly 16m)
did i do something wrong?
Thanks