Hey all, just hoping to get some critiques and possibly some advice on my DeLorean as this is the first car for me. I have just finished blocking most of the major things in and need some fresh eyes to tell me if anything is to far out of proportion. I know I have a lot of modelling left to do but I want to know if I have the sizes right as I am doing this all my eye, all the blueprints of this car are way off.
Plus for all the people with experience modelling cars, How to I go about retop and UV's? would I put the interior, engine parts and exterior on different maps? What is a good polycount for for a game ready vehicle?
And also does anyone know of an easy way to model wireing? I kind of have a rough idea but it is kind of time consuming.
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For example in Blender, it is an object modifier. In lightwave I used a plugin that changed every polygon to another surface, then turned on render lines between surface borders.
About the wires, doesnt maya have splines? If no just create a strip of polys on the car, extrude it with the same height as the width of the strip and subdivide it once. That would give you a 8 sided cable.
There's even more in the interior and underneath. It's good to know I wont have to go crazy with the retop though.
This probably varies from person to person, but my usual workflow is to start from a blockout and add details and roundness in stages to the whole vehicle. I don't usually work with subdivision as it usually adds a lot of polygons where you don't really need them.