I'm asking here because the internet is full of blender "experts" and what I actually want is good answers ...
I finally decided it was time to commit to Blender a week or so ago, As a max fanboy I find it extremely painful and upsetting but it's far less irritating and janky than Maya we're off to a good start.
My first stumbling block is the lack of (persistently) parametric primitives - google says there's multiple addons available so I'm curious if people have a favourite.
Also, if there's any other essential addons for someone who's used to having a proper non-destructive toolset (i.e. max) I'd love to hear about them.
I dont care about fancy magic tools - I can write those myself - it's the basics that interest me at the moment.
TIA
Replies
For parametric primitives, I use WMesh (https://github.com/WiresoulStudio/W_Mesh_28x/releases) - from my research it seems to be the first one Blender users seem to recommend.
As far as essential add-ons, look at Hard Ops/Boxcutter for non-destructive stuff - I don't use these myself but everyone you talk to will recommend them. I actually don't find any third party add-ons 'essential' other than UV Packmaster and maybe UV Squares/Textools, although I'm still trying to get my foot in the door so maybe that will change if I ever do
Hope this helps somewhat!
I grabbed hardops already - it's pretty solid and covers most of the bases I have in my 3dsmax Boolean workflow
I'll give the node based ones a go for sure gnoop, anything to avoid actually modelling things makes me very happy 😁