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Bad render in the distance UE4

polycounter lvl 5
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SuSo polycounter lvl 5
Hi everyone!
I create this texture of mud like you can see.



But in my project looks weird.
In the distance like you can check, it looks bad.

The terrain is quite large, that's true, the resolution is 2048, from above it looks a bit better, but still in the area where some light reaches it, it is totally a disaster, I have lowered the skylight a little and well .. It does not convince me, so I was wondering if I have a wrong option that causes that. If I tile much more, it looks worse. I've lowered the roughness and it still looks bad

I'm using landscape blend from Quixel
Thanks a lot!


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