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Cloak skin weight fails

taki39
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taki39 node
Move the cloak bone to reveal the back side.
How can I prevent the back side from coming out?

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  • throttlekitty
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    Work on the skin weights on a flat version of your cloak, then copy the weights to the thick version. Both sides should have identical topology, in case that's your problem.
  • taki39
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    taki39 node
    Thank you for your advice!

    Should I skin weight a cloak that has only one side?
  • taki39
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    taki39 node
    Skin weight was done on only one side.

    result

    I was able to improve.

    Thank you very much.

    But,
    You can see the back side a little.

  • Eric Chadwick
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    Turn on blackface culling.
  • carvuliero
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    carvuliero hero character
    If you dont want to deal with this mess you could cheat a bit have the cloak one sided and keep thickness only on the edges
    If you want different color for top and bottom you could do that as shader effect
    If you want to keep both sided I pretty sure that top and bottom verts dont have exact values[default transfer weights using distance as way of distribution check of there is different option like point to point ] thats why you got this issue so you have to find a way to fix that hopefully some script as manual will be nightmare
  • taki39
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    taki39 node
    Eric Chadwick

    Thank you for your advice!
    I tried.

    I couldn't solve it.


    carvuliero ngon master

    Thank you for your advice!

    I want the cloth to be the front side (Blur) and the back side (red).

    The cloak was made with [extrude].
    The front and back topologies match.


    [default transfer weights using distance as way of distribution check of there is different option like point to point]

    What do you mean?
    I can't understand.
    sorry.
  • Eric Chadwick
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    Your material seems to be rendering both sides of the inner surface.

    How did you enable blackface culling? You can't just do it on view settings. There should be an option in the surface material for "2-sided" which should be disabled. If your material doesn't have this, you need to look for one that does, or else make your own custom shader.
  • Eric Chadwick
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    Also, if this is in Unity, please add a prefix to your topic title. This will help other people with Unity experience to find your topic.
  • carvuliero
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    carvuliero hero character
    This is in maya , this is what I was talking about [image below]
    Will be good to post wireframe image of your model so it clear if its as Eric suggest just a rendering issue or geo collapse on it self
    Is latest image of the object in binding pose or after some posing ?


  • taki39
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    taki39 node
    Eric Chadwick 

    Thank you for your advice!

    I used this shader.

     I tried blackface culling.
    However, the cloak penetrates.


    You need to make another shader.

    carvuliero

    Thank you for your advice!

    Skin weighted cloak on one side.
    I used [copy skin weights] to send skin weights to the real cloak.

    result
    Cloak penetration has improved a bit.
    The cloak is too thin and will penetrate.


    The cloak penetrates after the pose.

    The cloak does not penetrate during the A pose.
  • CheeseOnToast
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    CheeseOnToast greentooth
    Try changing the copy method from "closest joint" to "one-to-one". That usually gets better results for this sort of thing.

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