Ok, this is nice but my inner hater cannot not say something. SSAO is nice to add some contact shadows but it should be subtle especially in a very well lit environment. Secondly, that is a lot of light for a room where you stare at white pages. The neon idea is great but thats too much light. It results in the enviro being soaked in light instead of having that nice play between light and dark areas. Also whats the point of the desk lamps if the neon lights cover every inch of the room? I see that the second level neons cast light all the way down to the first level floor. Maybe play with attenuation faloff and make the neons cast much tighter light cones. I think that would be more realistic too. Great scene overall.
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SSAO is nice to add some contact shadows but it should be subtle especially in a very well lit environment. Secondly, that is a lot of light for a room where you stare at white pages. The neon idea is great but thats too much light. It results in the enviro being soaked in light instead of having that nice play between light and dark areas. Also whats the point of the desk lamps if the neon lights cover every inch of the room? I see that the second level neons cast light all the way down to the first level floor. Maybe play with attenuation faloff and make the neons cast much tighter light cones. I think that would be more realistic too.
Great scene overall.