I made myself a mesh that will act as a tileable pattern (a zipper, [Image]) like this:
(this is the basecolor, there also exists metal, roughness...)
this is my mesh in SP:
now my question is how do i can export all material (basecol, metalness, roughness...) as a "orthographic-view" texture (if that makes any sense?) like this:
I cant remember if you can export the various channels using that method on the default shader - we use custom shaders for that sort of thing at the office
I cant remember if you can export the various channels using that method on the default shader - we use custom shaders for that sort of thing at the office
Hey there thanks for the quick reply! Sadly the "export 2d view" does not always work out, because it actually exports the way out as the UVs are laid:
Export whatever materials you've made it in painter, import mesh+materials into marmoset, create a plane in your modeling package, and now you can bake everything (base color, metalness etc) onto it in Marmoset.
I ended up exporting all textures, import that and also the mesh into maya, apply the base colors and render the ortho-view out, the same for metal, normal etc
Replies
I cant remember if you can export the various channels using that method on the default shader - we use custom shaders for that sort of thing at the office
Sadly the "export 2d view" does not always work out, because it actually exports the way out as the UVs are laid: