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Dragunov (Game art)

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MatthewWilshaw polycounter lvl 2
A dragunov created for my hardsurface module at university, the module limited the tri count to 15,000 tris (+/- 500) and we were limited to one 4096x4096 material (Base colour, Roughness and a normal map) 

All renders were presented inside of Unreal engine 4.

Any feedback would be massively appreciated.

Additionally we were required to create camo variants from materials provided by the lecture staff. Here are some of the variants:

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