First of all, i dont think this is the right thread for (semi)technical problems. Secondly, can you pin-point what the problem is exactly? I see a few different issues in that video but i want to be clear on what you mean by jittering and/or flickering.
The flickering only seems to happen when the top/sunlit face of the chair is a pixel or two wide from the camera's perspective. Also, in a still frame, the flicker kind of looks like a Bokeh blur artifact from a camera lens since it's the same width as the blur from other parts of the chair.
Have you tried: 1 - Moving the camera up to a higher angle for that shot 2 - changing the depth of field settings on the camera to make the chairs the center of focus of the shot. 3 - rendering at a higher resolution then downsizing the video, or using a stronger antialiasing?
What method of antialiasing are you using? If you havent changed the default then its TAA and it should not allow aliasing like that. Another thing you should check is the quality setting and set it to cinematic. If all else fails just change the camera angle.
JamesBrisnehan I've tried moving the camera up and down and I've played with the depth of field settings on the camera and made the chairs the center of focus. But the problem still exists. I'll try to downsize the video and I'll let you know once the result is out. Thanks for your reply!
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Secondly, can you pin-point what the problem is exactly? I see a few different issues in that video but i want to be clear on what you mean by jittering and/or flickering.
When the time is at 0:23 seconds, the sunbeds appear to "flicker" whenever I start moving the camera.
Any other feedback is very welcome!
Have you tried:
1 - Moving the camera up to a higher angle for that shot
2 - changing the depth of field settings on the camera to make the chairs the center of focus of the shot.
3 - rendering at a higher resolution then downsizing the video, or using a stronger antialiasing?
Another thing you should check is the quality setting and set it to cinematic.
If all else fails just change the camera angle.
Thanks for your reply!