Working on some large cliffs/rocks and using tiling textures and masks to texture them. Do people generally use an AO map for the overall rock or large assets in general? If so, not sure how'd I'd add this into my material setup? Or is AO generally not used for large rocks?
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U can use AO as a complementary thing, by post-producting it with an adequate G-buffer pass/render pass.
For a big rock (like a cliff) I would actually do something similar to all the maps - have a 'big' normalmap that is mixed with a smaller tiling normalmap etc
Have a look at epic's Agora asset set from Paragon - it's free - and there are a bunch of assets that use a similar blended material setup
https://www.unrealengine.com/marketplace/en-US/product/paragon-agora-and-monolith-environment
Most people always assume PC/console is the target. But if you're doing mobile, or VR/AR, baked AO is nearly always going to win over realtime/screenspace AO. The hardware just can't handle it.