Hi, I am new to building a personal portfolio for my 3d projects and I would like some advice and critique for my portfolio. So far it displays the only one project that I deem presentable. Is it a passable start? What do you think I should work on to improve the portfolio and my chances in the gaming industry? My main goal is, predictably, to up my game and go professional as a 3d artist.
As a side note, I have been 3d modelling as an amateur for around 3 years, and so far that is it for my experience as an "artist". I don't have any art-related qualifications and I only have a totally irrelevant degree (in biochemistry). I mostly focus on drawing vehicles like buses and trucks.
My portfolio:
https://www.artstation.com/johnny244
Replies
You mentioned that you are self-taught, so in case you are unfamiliar with some of the process' of texturing, here are some overviews/tutorials that might be helpful. They're all based in the software Substance Painter though (because that's the most popular software for texturing in the game industry right now), but I think most of the core principles of texturing and material creation can translate to other texturing software:
https://80.lv/articles/tutorial-making-of-jeep-willys/
https://80.lv/articles/001agt-002mrs-how-to-model-a-local-truck/
(This Youtube link is for a full playlist of S.P. and texturing tutorials):