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Pipeline 3ds max and zbrush

Hello there, i'm always using 3ds max, and now i'm learning zbrush to add details to my renders ( product rendering of cookies, food, sculpted models) , but i didn't found any tutorials or courses (even not the free ones) about the pipeline from 3ds max to zbrush and back again to 3ds max to render in vray with displacement maps etc.

I would really be grateful to you if you have any videos or links to purshasables courses about this specific topic, thanks again and sorry for my bad english

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